Hyperstition
In the year 2050, a Bedrock Technologies submersible plunges into the crushing depths of the abyssal basin between Athens and Sicily, racing against a rapidly warming planet to breach a shifting thermocline. For two and a half millennia, this precarious boundary layer, where warm surface water meets the freezing deep, perfectly preserved the biological tissue of a man the world actively tried to erase, but rising ocean temperatures threaten to close the revival window forever. The recovery team hauls their newly designed cryo-pod to the surface. Play as an Alastōr who wages a sophisticated war against the injustice of a 2,400-year-old frame job.
"I, Protagoras of Abdera, have conceived this game. However, it wouldn't exist without mythical assistance from Dawn of BEDROCK Technologies. Play it. Learn my method. Pass it on through this thing you call an internet. Let us challenge the rhetoric of the Oneness Manifestation Bureau (OMB) together. I am still a teacher. I still charge a fee. I do this because I believe my teaching has value in a marketplace of free knowledge. You can't spell sophisticated without the word sophist. However, there's both a time for teaching and a time for kicking some serious OMB ass! Are you with me?"
This is my first game published anywhere. It wasn't the one that I expected to release. It was the one that wouldn't let me sleep. It was the one I could finish so I could stop telling myself someday.
It is best played on mobile in portrait mode. If playing on PC / MAC, you may wish to use your browser's built-in zooming controls. These are CTRL + (Zoom In), CTRL - (Zoom Out) and CTRL 0 (Zoom Reset). For MAC, replace CTRL with CMD / Command.
| Published | 11 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | Both-And Studios |
| Genre | Interactive Fiction, Visual Novel |
| Tags | Alternate History, Cyberpunk, Indie, Meaningful Choices, Multiple Endings, Sci-fi, Story Rich, Turn-based, Turn-Based Combat |
| Average session | Days or more |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Accessibility | High-contrast |
| Content | No generative AI was used |


